• @Gork@lemm.ee
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    423 months ago

    I never could get a hang of using the N64 controller for FPS. Doubly so when you’re facing Oddball as an opponent.

    • The Picard ManeuverOP
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      323 months ago

      I don’t think I’d like it now, but back before two-thumbstick FPS games existed, I didn’t even question it.

      • @bamboo@lemmy.blahaj.zone
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        233 months ago

        There was a controller layout for Goldeneye and Perfect Dark where you used two N64 controllers, so you had two analog sticks and two Z buttons. It was extremely awkward to use A or B to cycle through weapons or open doors because of the button placement, but Goldeneye was actually the first two-thumbstick FPS game I played.

      • @jballs@sh.itjust.works
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        83 months ago

        Yeah GoldenEye is one of those games that was absolutely incredible at the time it came out - but is painful to go back to now. Which is too bad, because the game was amazing and had a ton of replayability at the time.

        • @samus12345@lemm.ee
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          93 months ago

          It’s actually possible to play it with modern controls with the right control scheme and remapping. Feels great!

      • YonderEpochs
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        53 months ago

        Yeah, I had the weirdest experience going back and trying it recently. Was hard to play. But back then, boy those controls felt so amazing and smooth!

        • @tigeruppercut@lemmy.zip
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          23 months ago

          Someone else said the same thing a couple weeks ago but I had the opposite experience. When it came out I’d already been playing stuff like Doom on PC so I already knew the controls on for GE were awkward, but I made the adaptation back then. Now it’s still in muscle memory.

          • YonderEpochs
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            23 months ago

            Hell yeah that’s awesome! I played a lot of GE back in the day, so the muscle memory has got to still be there for me too. Wonder how many hours it’d take to unlock it.

      • @MonkeMischief@lemmy.today
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        33 months ago

        I would say 007 Nightfire, my experience being on the GameCube, perfected the Goldeneye control scheme formula. That game was a joy to play.

    • @frayedpickles@lemmy.cafe
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      13 months ago

      To be fair, that was probably the worst controller ever made. Even the Duke was more friendly, just gave cramps.

      • @Jimmycrackcrack@lemmy.ml
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        23 months ago

        I loved that controller I think it’s such a shame it’s so universally panned. Don’t get me wrong, I wish it had dual sticks and I also wish the stupid main joystick wasn’t built such that it breaks terribly from normal use, I also would have appreciated if they hadn’t put those stupid ridged rings on the stick that shred up your skin, but I still think it was really innovative and fun to use and for the most part, pretty comfortable including it’s alternate mode of operation with the D-pad.

      • ElectricMachman
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        13 months ago

        It was quirky, sure, but not the worst controller ever by a huge margin. Probably not even the worst first-party controller.