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Joined 2 years ago
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Cake day: August 3rd, 2023

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  • Ohhhhh… I fucking hate this. I use Windows locally, but I do support for a render farm that runs on Linux. The number of times I have recieved “it works locally” tickets from an artist who decided to get clever and embed Windows paths in string literals in their scene makes me want to punch a puppy. They don’t even look at the application logs we provide to see that the paths threw errors. We handle repointing their file paths with symlinks normally, but when they use literals it literally fucks the system with escapes. I will never understand why Microsoft refuses to standardize to POSIX with the rest of the world. Aside from them being a US company with decision makers who still think freedom units make sense.


  • Ummm, 3DS is owned by Autodesk, so you may as well consider them the same thing for this conversation, and Arnold is a renderer (also owned by Autodesk) and not a DCC, so not really relevant unless you are specifically comparing Blender’s built-in render engines to it. The reason I am not is that there are lots of plugins for Blender which can output .ass files to be rendered by Arnold, so it can be utilized if you want to pay the subscription.

    Blender is a DCC. Not one that I am super familiar with, I’m a Houdini guy myself, but honestly it is better in a lot of ways than the steaming piles of shit that Autodesk puts out. The question is not one of quality or feature at this point, but one of capital and market share where it counts. If they could figure out what is needed to get the likes of Disney or MPC on board, or even smaller (though arguably still very large/high profile) houses on-board, then they would be seeing much more investment.


  • Gonna call you out on this, at least partially. It was SideFX, a real threat of a proprietary vendor who has sizable market share in 3D/VFX, releasing an entirely perpetually free learning edition and a low cost indie license who put the screws on Autodesk. Blender contributed to the decision, but it was absolutely not the primary pressure source.

    Source: I have a Masters Degree in VFX, have studied the industry for over 35 years, and have worked professionally in it for going on 15.


  • What you said is patently wrong.

    As someone who works with USD daily digging through the bowels of the code and working with the format at a root level, it is 100% something that gaming should (and is) adopting. The Godot team would be frankly stupid not to put full native USD support as a high priority. The ability to store rigs, transform animation, and easily encapsulated asset variations alone makes the format godly. It is also very clean in how it manages asset linking and scenegraphs which makes traversal a breeze to encode. Also, it makes an DCC agnostic format which allows game developers to engage with freelance artists and not care what they use. Houdini, Blender, Maya, C4D, and any future DCC are going to be able to export to it. Hell, Houdini (my preferred DCC) has an entire context dedicated exclusively to working with, rendering, and exporting USD format.





  • This is a cultural thing. My wife has studdied German culture, particularly relating to their relationship with their language, pretty extensively and from what she says they are exceedingly resistant to changes to their general language at all. Hence all of the compound nouns for new devices instead of coming up with a new word. Apparently the cultural adoption of “Das handy” for cellphone was a cultural milestone since they actually used something new instead of trying to cram together “Mobile Wireless Vocal Communication Device” into one word.