• 1 Post
  • 191 Comments
Joined 2 years ago
cake
Cake day: July 7th, 2023

help-circle
rss





  • Unifi. I’ve got a box of APs as ewaste just sitting in the basement. Every so often I would get more ewaste from companies I work with.

    I don’t need the most demanding of wifi systems. I hardwire most of my stuff whenever possible. And I have a fairly small home. A single AP on the main floor, 1 AP on the basement. 1 AP in the detached garage.

    Most of my wifi devices are iot things on their own vlan.





  • I don’t know what you are developing, but I mostly play RPGs. And sure, I tend to go towards older games I’ve played and know a lot. But I also picked up Eiyuden Chronicles, Sea of Stars, and Octopath Traveler 1 and 2 and played them through completely.

    The issue for me is that new games try really hard to emulate and reference older titles in the genre. They act as a love letter to the original games and, in my humble opinion, end up worse for it.

    The developers chase nostalgia and don’t let their games stand on their own two feet. They don’t trust the game they made to be good without being propped up by the old games they reference. They fail to write a compelling and unique story instead of filling them with references to games they loved. In some cases, they try to have all these different systems and mini games that were innovative in their original form, but now are clodged together and fighting each other for my limited attention.

    Take Eiyuden Chronicles for example, I loved the Suikoden games and have played them multiple times. But they added every single minigame from the 5 games that came before it as well as adding new ones. I couldn’t focus on the story while trying to navigate all these little systems. I’m not young and with a ton of free time anymore. I don’t want to study in order to figure out some skill tree with hundreds of branching options. I don’t want to feel like I’m missing out on story or game play because 20 minutes in I had to make a decision where I wasn’t aware of the consequences.

    Personally, I just want an emotional story that I can immerse myself in without having to study how to play a game or time pressure where I can’t enjoy the journey.

    Anyway, if you take anything away from that long winded rant it should be: if you make your game good, trust that it will be able to stand on its own against those old ROMs then people WILL play it and love it. Don’t compare yourself to the past and people falling back to their “comfort games” and make your game as great as you can. Create the game that you love and would want to play and know that others will want to as well.








  • These places have their goods and bads.

    Disney in the past weren’t nearly so exploitive and expensive. They truly did give an extremely fun and entertaining experience to the guests. They did much better at treating their employees. They have pushed technological boundaries on the entertainment front. They built parks that have genuinely made millions happy. They aren’t perfect as a corporation and I have a shitload of gripes with their management and leadership, but they put out a pretty damn good product.

    Nowadays, they do underpay and over charge. They are cashing in on nostalgia and not doing enough to foster that in the next generation. They’re no longer targeting family fun but are instead putting more towards the mid-20s to late 30s market. I haven’t felt it was worth the money in a long time.

    Sea world. While they have done terrible things especially in the Orcas, they also put on a very, very entertaining theme park. They do fund a lot of research and coastal animal refuges.